CREATE SAFE USABLE MEDICAL DEVICE SOLUTIONS


Driven by close collaboration between design and development

Close collaboration between design and development, before, during, and after the UX/UI design phase, ensures effective, implementable, and user-centric medical device interfaces. This collaboration not only meets business goals and regulatory requirements but also enhances end-user satisfaction.

For over a decade, MedAcuity has been helping clients create innovative, highly usable, and safe medical device interfaces. In partnership with our UX design partner, Fathom Consulting, we’ve developed proven, ‘battle-tested’ tips to optimize your next UX/UI development project. See our Key Takeaways below.

Collaboration with Fathom Consulting, creating safe, usable medical devices

Maximize value with our strategic consulting and software engineering expertise. Through strong partnerships, we deliver tailored solutions aligned with your business objectives. Read more about our partnerships here.

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KEY TAKEAWAYS


DESIGN & DEVELOPMENT COLLABORATION: BEST PRACTICES for effective medical device interfaces

  • Tools & Technologies

    Invest in tools and technologies that enable and facilitate collaboration between people and teams

  • Avoid Inefficiencies

    Maintain collaboration between teams throughout the development lifecycle to avoid inefficiencies and rework that results from teams working in isolation

  • Sort Out & Rescope

    Take time to sort out and rescope efforts as design challenges are identified during implementation

  • Design Tool Collaboration

    Intent and rationale of UX design is better conveyed through design tool collaboration, not solely specification

  • Organizational Mindset

    Close collaboration between design and development becomes second nature when it is an organizational mindset evangelized from the top

KEY TAKEAWAYS


PROTOTYPING AND USER TESTING FOR safe, usable medical devices

  • Formative Testing

    Use formative testing with prototypes to get feedback from test subjects to determine what’s working and what isn’t

  • Start Prototyping – Early

    Start prototyping as early as possible – get essential feedback on designs before development resources have been committed to design

  • Proof-of-Concept Prototypes

    Focus software effort on proof-of-concept prototypes where there are questions and implementation risks (feasibility, resource concerns, etc.)

  • Don't…

    Don’t implement software to test design

  • Design Tools

    Use collaborative design tools such as InVision, Sketch and Figma to allow for fast prototyping and “real” experiences to yield better user feedback